tAHUkah kamu kalau CUANTOPUP
yak seperti itu
let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, r => r]);
webpackChunkdiscord_app.pop();
let ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getStreamerActiveStreamMetadata)?.exports?.A;
let RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.Ay?.getRunningGames)?.exports?.Ay;
let QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getQuest)?.exports?.A;
let ChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.A?.__proto__?.getAllThreadsForParent)?.exports?.A;
let GuildChannelStore = Object.values(wpRequire.c).find(x => x?.exports?.Ay?.getSFWDefaultChannel)?.exports?.Ay;
let FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.h?.__proto__?.flushWaitQueue)?.exports?.h;
let api = Object.values(wpRequire.c).find(x => x?.exports?.Bo?.get)?.exports?.Bo;
const supportedTasks = ["WATCH_VIDEO", "PLAY_ON_DESKTOP", "STREAM_ON_DESKTOP", "PLAY_ACTIVITY", "WATCH_VIDEO_ON_MOBILE"];
let quests = [...QuestsStore.quests.values()].filter(x => x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now() && supportedTasks.find(y => Object.keys((x.config.taskConfig ?? x.config.taskConfigV2).tasks).includes(y)));
let isApp = typeof DiscordNative !== "undefined";
if(quests.length === 0) {
console.log("You don't have any uncompleted quests!");
} else {
let doJob = function() {
const quest = quests.pop();
if(!quest) return;
const pid = Math.floor(Math.random() * 30000) + 1000;
const questName = quest.config.messages.questName;
const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2;
const taskName = supportedTasks.find(x => taskConfig.tasks[x] != null);
const taskData = taskConfig.tasks[taskName];
const applicationId = taskData?.applications?.[0]?.id ?? taskData?.applicationId ?? quest.config.application?.id;
if (!applicationId && taskName !== "WATCH_VIDEO") {
console.error(`Could not resolve Application ID for quest: ${questName}`);
return doJob();
}
const secondsNeeded = taskData.target;
let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0;
if(taskName === "WATCH_VIDEO" || taskName === "WATCH_VIDEO_ON_MOBILE") {
const speed = 7;
let completed = false;
let fn = async () => {
while(true) {
const remaining = Math.min(speed, secondsNeeded - secondsDone);
await new Promise(resolve => setTimeout(resolve, remaining * 1000));
const timestamp = secondsDone + speed;
const res = await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: Math.min(secondsNeeded, timestamp + Math.random())}});
completed = res.body.completed_at != null;
secondsDone = Math.min(secondsNeeded, timestamp);
if(timestamp >= secondsNeeded) break;
}
if(!completed) {
await api.post({url: `/quests/${quest.id}/video-progress`, body: {timestamp: secondsNeeded}});
}
console.log("Quest completed!");
doJob();
};
fn();
console.log(`Spoofing video for ${questName}.`);
} else if(taskName === "PLAY_ON_DESKTOP") {
if(!isApp) {
console.log("This no longer works in browser for non-video quests. Use the discord desktop app to complete the", questName, "quest!");
} else {
api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
const appData = res.body[0];
const exeName = appData.executables?.find(x => x.os === "win32")?.name?.replace(">","") ?? appData.name.replace(/[\/\:*?"<>|]/g, "");
const fakeGame = {
cmdLine: `C:\Program Files\${appData.name}\${exeName}`,
exeName,
exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
hidden: false,
isLauncher: false,
id: applicationId,
name: appData.name,
pid: pid,
pidPath: [pid],
processName: appData.name,
start: Date.now(),
};
const realGames = RunningGameStore.getRunningGames();
const fakeGames = [fakeGame];
const realGetRunningGames = RunningGameStore.getRunningGames;
const realGetGameForPID = RunningGameStore.getGameForPID;
RunningGameStore.getRunningGames = () => fakeGames;
RunningGameStore.getGameForPID = (pid) => fakeGames.find(x => x.pid === pid);
FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: realGames, added: [fakeGame], games: fakeGames});
let fn = data => {
let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value);
console.log(`Quest progress: ${progress}/${secondsNeeded}`);
if(progress >= secondsNeeded) {
console.log("Quest completed!");
RunningGameStore.getRunningGames = realGetRunningGames;
RunningGameStore.getGameForPID = realGetGameForPID;
FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []});
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);
doJob();
}
};
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);
console.log(`Spoofed your game to ${appData.name}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`);
});
}
}
};
doJob();
}


